Our main concerns are the low quality of the research base, the fact that the current operationalization leans too heavily on substance use and gambling criteria, and the lack of consensus on symptomatology and assessment of problematic gaming. Advances, particularly in mobile devices, have given birth to social networks and group gaming. The paper noted that the case for gaming disorder was “premature,” but didn’t rule out its recognition with “rigorous, transparent, and standardized” research methods. Daily science news on research developments and the latest scientific innovations, The latest engineering, electronics and technology advances, The most comprehensive sci-tech news coverage on the web. S Afr Med J 95: 412. Link: Shoja MM, Tubbs RS, Malekian A, JafariRouhi AH, Barzgar M, et al. Further research shows that gaming disorders can also be linked with anxiety, depression, obesity, sleeping disorders, and stress. Nonetheless, the recent proposals around gaming disorder from respected bodies such as the World Health Organization and the American Psychiatric Association seem to lock much of the applied research into a confirmatory trajectory. This article was originally published on The Conversation. Work 25: 143–154. By spending a predomi… Link: Ramos EM, James CA, Bear-Lehman J (2005) Children's computer usage: are they at risk of developing repetitive strain injury? Link: Maddison R, Foley L, Ni Mhurchu C, Jiang Y, Jull A, et al. This anxiety incentivises scholars seeking grants, high impact journal articles, and prestige to mobilise against a possible social harm. and Terms of Use. Work. Gaming disorder officially becomes a disease on 1st January 2022. Link: Li RW, Ngo C, Nguyen J, Levi DM (2011) Video-game play induces plasticity in the visual system of adults with amblyopia. Eur J Public Health 17: 42–46. After the American Psychiatric Association (APA) included Internet gaming disorder in the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) in 2013, the Prevention and treatment of gaming disorder. Such complaints range from pain in the hands and wrists to back and neck [6,7]. This paper is authored/signed by a whopping 26 academics spanning 24 universities/research institutes. Recommendations: Based on a review of the literature, it is recommended gamers become more aware of their time engaging in this popular activity. The research is illustrated using flowchart and explained using IPO method. AbstractInternet Gaming Disorder (IGD) has recently received nomenclatural recognition from official medical bodies as a potential mental health disorder, despite evident variability and inconsistencies in its core conceptualization and psychometric assessment. The following health consequences of video gaming have been reported. Your opinions are important to us. Read the original article. We argue the evidence supporting gaming disorder is based on an unsound scientific basis. Video games played on smartphones, tablets, computers and consoles have been a popular form of leisure for some time now. In our response to those pushing to pathologise play, we argue addiction research is no exception. The visual system strain from frequent video game use over extended periods may result in headaches, dizziness and in some cases, nausea and vomiting. No national survey of gaming disorder has been undertaken in Japan. gaming addiction may not be unique to the disorder, and therefore until further research has been undertaken, it is hard to assess the etiological significance of such findings. Video games have been in existence since the early 1970s and have become increasingly popular, spanning different mobile (smart phones, tablets) and stationary (computer or console) platforms. 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